Rather, the player is forced to always keep an eye on Baby Mario. ![]() None of the Yoshis really “die” in Yoshi’s Island. If the Yoshi of Super Mario World explored new game mechanics, Yoshi’s World exploded the idea of what a side-scrolling game could do. ![]() ![]() Speaking in a retrospective, Shigefumi Hino, who eventually turned the lizard-Yoshi into what it is today, said that after Super Mario World, the fourth in the legendary side-scrolling series, he felt like the developers at Nintendo “had done everything we could with a side-scrolling jumping game.” Hino wanted to explore the idea of a “side-scrolling platform game,” and Yoshi provided the perfect opportunity.
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